If it was his adversary’s card, he must show his own card also. If he has not seen it, he may put it back without penalty. If he draws out of turn, he must restore the card improperly drawn, and if it belongs to his adversary, the player in error must show his own card. If both players draw the wrong cards, there is no remedy. If the loser of any trick draws and looks at two cards from the stock, his adversary may look at both cards of the following draw, and may select either for himself. If he chooses the second card, he need not show it. If, on account of some undetected irregularity, an odd number of cards remain in the stock, the last card must not be drawn. _=OBJECTS OF THE GAME.=_ Each game is complete in one deal, and the score of the loser is deducted from that of the winner. The combinations which may be declared and scored are the same as in Bézique, but owing to the use of four packs of cards double combinations are much more frequent, and triple combinations are not uncommon.
--Jamieson. Carry my Lady to London I. Give me a pin to stick in my thumb To carry my lady to London. Give me another to stick in my other To carry her a little bit farther. --Belfast (W. H. Patterson). II. London Bridge is broken, And what shall I do for a token? Give me a pin to stick in my thumb And carry my lady to London. --_Notes and Queries_, 4th series, xii.
The game may have lost some of its details in other directions, as there is no apparent reason why the oven is demolished or broken down. See Jack, Jack, the Bread s a-burning. Mother, Mother, the Pot Boils over A number of girls choose one of their number to represent a witch, and another to be a mother. The Witch stands near the corner of a wall, so that she can peep round. Then the Mother counts the children by the seven days of the week, Monday, Tuesday, &c., and appoints another girl to act as guardian over them. She then pretends to go out washing, removing to a short distance so as to be within ear-shot of the other children. As soon as the Mother has gone, the old Witch comes and says, Please, can I light my pipe? Then the children say, Yes, if you won t spit on t hearth. She pretends to light her pipe, but spits on the hearth, and runs away with the girl called Sunday. Then the Guardian, among the confusion, pretends to rush down stairs, and, failing to find Sunday, calls out, Mother, mother, t pot boils over.
So successively into Nos. 2, 3, 4, &c. Walk into No. 1 with stone on foot, and out at No. 8. Kick it up and catch it. The same with stone on thumb. Toss it up and catch. Again with stone on your back. Straighten up, let it slide into your hand.
| -- | -- | -- | |26.| -- | -- |Mother, is it true; | | | | |What shall I do? [Then| | | | |repeat Nos. 14 & 16.] | |27.| -- | -- | -- | |28.| -- | -- | -- | |29.| -- | -- | -- | |30.| -- | -- | -- | |31.| -- | -- | -- | +---+----------------------+----------------------+----------------------+ +---+----------------------+----------------------+----------------------+ |No.| Earls Heaton, Yorks.
So if Dummy leads Jack from J 10 and others, play the King with a short suit. If partner has Queen you establish it; if not, you cannot make a trick in the suit. With short suits it is usually best to cover an honour with an honour; but with several small cards, such as K x x x, Dummy leading a singleton Queen, you should pass. With K 10 x, Dummy having J and others, play honour on honour; small card on small card, whichever Dummy leads. It is often important for the second hand to cover with what is called an _=imperfect fourchette=_. A true fourchette is the card immediately above and below the one led; such as K J over the Q, or Q 10 over the J. An imperfect fourchette is the card above the one led, and another next but one below it; such as K 10 over a Q led, or Q 9 over a J led. Covering forces the opponents to play two honours to win one trick, and will often make an intermediate card good in your partner’s hand. _=THIRD HAND PLAY.=_ In addition to the methods of _=echoing=_ on the partner’s leads of high cards in the suit first opened, third hand must be ready to adapt himself and his play to any change of suit and will require constant practice in putting himself in his partner’s place, asking himself what the object is in leading certain cards through Dummy’s hand.
--West Scotland (_Folk-lore Record_, iv. 474). III. We ve come to court Jinny jo, Jinny jo, Jinny jo, We ve come to court Jinny jo, Is she within? Jinny jo s washing clothes, Washing clothes, washing clothes, Jinny jo s washing clothes, You can t see her to-day. So fare ye well, ladies, O ladies, O ladies, So fare ye well, ladies And gentlemen too. [These verses are repeated for-- (1) drying clothes, (2) starching, (3) ironing, (4) ill, (5) dying. Then--] Jinny jo s lying dead, Lying dead, lying dead, Jinny jo s lying dead, You can t see her to-day. So turn again, ladies, Ladies, ladies, ladies, So turn again, ladies, And gentlemen too. What shall we dress her in? Dress her in, dress her in? What shall we dress her in? Shall it be red? Red s for the soldiers, The soldiers, the soldiers, Red s for the soldiers, And that will not do. [Various other colours are suggested in the same way, but are found unsuitable--black because black s for the mourners, green because green s for the croppies, and so on till at last white is named.
| -- | -- | -- | | 40.| -- | -- | -- | | 41.| -- | -- | -- | | 42.| -- | -- | -- | | 43.|Naughty miss, she |Naughty old maid, she | -- | | |won t come out. |won t come out. | | | 44.|To help us with our |To help us with our | -- | | |dancing. |dancing. | | | 45.
Draw a Pail of Water. Drawing Dun out of the Mire. Drop Handkerchief. Dropping the Letter. Duck under the Water. Duck at the Table. Duck Dance. Duck Friar. Ducks and Drakes. Duckstone.
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If the player on the right refuses, it is offered to the player on the left, and if he also refuses, the banker must take it himself. If the player on the right takes it, the player on the left may ask for a card also; but whether he does so or not, the banker is not obliged to draw unless he chooses, after the first card offered has been taken by either player. When the card is taken it is turned face up, and left on the table in front of the person to whom it belongs. Only one card may be drawn by any player, and all the hands are then exposed. Ties are a stand-off. The banker pays all bets on the side that is nearer 9 than himself, and wins all on the side which is not so near 9 as himself. The players on the opposite sides of the table have nothing to do with each other; each wins or loses with the banker alone. It should be observed that if a player had 4 originally, and draws a 9, his point is not 13, but 3, because all 10’s count for nothing. There is no such thing as being créve, as at Vingt-et-un. _=Irregularities.
You may succeed in confining the whole twelve of your adversary’s men, without capturing any of them, as in Diagram No. 2; or such as are left on the board after a certain number have been captured, as in Diagram No. 3. [Illustration: No. 2. +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | ⛂ | | ⛂ | | ⛂ | | ⛂ | | +---+---+---+---+---+---+---+---+ | | ⛂ | | ⛂ | | ⛂ | | ⛂ | +---+---+---+---+---+---+---+---+ | ⛂ | | ⛀ | | ⛂ | | ⛂ | | +---+---+---+---+---+---+---+---+ | | ⛀ | | ⛀ | | ⛂ | | ⛀ | +---+---+---+---+---+---+---+---+ | ⛀ | | ⛀ | | ⛀ | | ⛀ | | +---+---+---+---+---+---+---+---+ | | | | ⛀ | | ⛀ | | ⛀ | +---+---+---+---+---+---+---+---+ | | | ⛀ | | | | | | +---+---+---+---+---+---+---+---+ White to Move.] [Illustration: No. 3. +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | ⛂ | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | ⛂ | | | | | +---+---+---+---+---+---+---+---+ | ⛂ | | | | | | | | +---+---+---+---+---+---+---+---+ | | | | ⛀ | | | | ⛀ | +---+---+---+---+---+---+---+---+ | ⛃ | | ⛀ | | | | | | +---+---+---+---+---+---+---+---+ White to Move.] Diagram No.
A version by Miss Kimber (Newbury, Berks, and Marlborough, Wilts) ends each verse, Nuts and May. In other respects these variants are practically the same. Printed versions not given above are Hersham, Surrey (_Folk-lore Record_, v. 85); Burne s _Shropshire Folk-lore_, p. 516; Sulhampstead, Berks (_Antiquary_, vol. xxvii., Miss E. E. Thoyts); and Dorsetshire, Gathering nuts away (_Folk-lore Journal_, vii. 225).
| -- | | 46.| -- | +----+----------------------+ (_e_) Henderson, in describing the curious rites accompanying the saining or blessing of a corpse in the Scottish Lowlands, states that empty dishes are arranged on the hearth as near as possible to the fire, and after certain ceremonies in connection therewith have been performed, the company join hands and dance round the dishes, singing this burden:-- A dis, a dis, a dis, A green griss; A dis, a dis, a dis. --_Folk-lore of Northern Counties_, p. 54. This rhyme is, it will be seen, the same as the first two lines of the game, the word griss in the burial-rhyme becoming grass in the game-rhyme, grisse being the old form for grass or herb (Halliwell, _Provincial Glossary_, quotes a MS. authority for this). This identification of the game-rhyme would suggest that the game originally was a child s dramatic imitation of an old burial ceremony, and it remains to be seen whether the signification of the words would carry out this idea. In the first place, the idea of death is a prominent incident in the game, appearing in seven out of the fourteen versions. In all these cases the death is followed by the clapping of hands and bell-ringing, and in five cases by the singing of birds. Clapping of hands occurs in two other cases, and bell-ringing in one other case, not accompanied by the death incident.
Thimble isn t big enough for baby s napkin. Wash them in a saucer. A saucer isn t big enough for father s shirt. Wash by the river side, wash by the river side. --Crockham Hill, Kent (Miss Chase). X. Please, mother, buy me a milking-can, Milking-can, milking-can, Please, mother, buy me a milking-can, My dear mother. Where can I get the money from? Sell father s feather bed. Where shall your father sleep? Sleep in the boys bed. Where shall the boys sleep? Sleep in the pig-sty.
--Isle of Man (A. W. Moore). XIII. Green gravel, green gravel, the grass is so green, The flowers are all faded and none to be seen. O [Dolly], O [Dolly], your sweetheart is dead, He s sent you a letter to turn back your head. Wallflowers, wallflowers, growing up so high, We are but little, and we shall have to die! Excepting [Dolly Turner], she s the youngest girl. O for shame, and fie for shame, and turn your back to home again. --Madeley, Shropshire (Miss Burne). XIV.
If a player has too few cards, his adversary may either claim a fresh deal, or may allow him to make good the deficiency by drawing from the stock. After the stock is exhausted, any player failing to follow suit or to win a trick, when able to do so, may be compelled to take back his cards to the point where the error occurred, and to replay the hand. In France he is penalised by counting nothing from that point on, either for brisques or for the last trick. _=Irregularities in Drawing.=_ If a player has forgotten to take a card from the talon, and has played to the next trick, his adversary may elect to call the deal void, or to allow him to draw two cards next time. If a player has drawn two cards from the stock, instead of one, he must show the second one to his adversary if he has seen it himself. If he has not seen it, he may put it back without penalty. If he draws out of turn, he must restore the card improperly drawn; and if it belongs to his adversary the player in error must show his own card. If both players draw the wrong cards there is no remedy. If the loser of any trick draws and looks at two cards from the stock, his adversary may look at both cards of the following draw, and may select either for himself.
Partners and deal are cut for from an outspread pack, as at Whist. _=POSITION OF THE PLAYERS.=_ When four play, the partners sit opposite each other. When three play, the one cutting the lowest card chooses his seat, and dictates the positions of the two other players. _=DEALING.=_ When four play, the pack is shuffled and cut as at Whist. The dealer then gives six cards to each player, one at a time, beginning on his left. These six cards are then spread face down on the table in front of the players to whom they have been dealt, but without being looked at. Six more are then dealt to each, one at a time, and these are turned face up, and sorted into suits. They are then laid face up on the top of the six cards which are lying on the table face down, so as to cover them.
Miss Burne draws attention to its resemblance to the Disdainful Lady (_Shropshire Folk-lore_, p. 561), and Halliwell mentions a nursery rhyme (No. cccclxxix.) which is very similar. Mr. Newell (_Games_, p. 55) prints words and tune of a song which is very similar to that ballad, and he mentions the fact that he has seen it played as a round by the Arabs of the street. He considers it to be an old English song which has been fitted for a ring game by the addition of a verse. See Lady on Yonder Hill. Lady on Yonder Hill I.
_=Trick 7.=_ _=Z=_ plays Queen to shut out the Ten, if with _=A=_. _=A=_ knows each player has two trumps left, and that as the turn-up is still with _=Z=_, _=B=_ must have J or K; for if he held only 7 and 6 he would have trumped in to make cards. _=Trick 8.=_ _=A=_ leads trumps. If _=Y=_ does not play the Ten, and _=B=_ has not the Jack, _=B=_ must make four cards and the King by passing. If _=B=_ has the Jack, he must catch the Ten, no matter how _=Y=_ and _=Z=_ play. * * * * * _=FRENCH WHIST=_ is the name given to a variety of Scotch Whist in which the Ten of Diamonds counts ten to those winning it, whether it is a trump or not. BOSTON. _=CARDS.
He must not be jammed into interstices, and either player may insist upon a clear distance between any man and any gun or other object of at least one-sixteenth of an inch. Nor must men be packed in contact with men. A space of one-sixteenth of an inch should be kept between them. (VI) When men are knocked over by a shot they are dead, and as many men are dead as a shot knocks over or causes to fall or to lean so that they would fall if unsupported. But if a shot strikes a man but does not knock him over, he is dead, provided the shot has not already killed a man. But a shot cannot kill more than one man without knocking him over, and if it touches several without oversetting them, only the first touched is dead and the others are not incapacitated. A shot that rebounds from or glances off any object and touches a man, kills him; it kills him even if it simply rolls to his feet, subject to what has been said in the previous sentence. HAND-TO-HAND FIGHTING AND CAPTURING (1) A man or a body of men which has less than half its own number of men on its own side within a move of it, is said to be isolated. But if there is at least half its number of men of its own side within a move of it, it is not isolated; it is supported. (2) Men may be moved up into virtual contact (one-eighth of an inch or closer) with men of the opposite side.
30. After shuffling, the cards, properly collected, must be placed face downward to the left of the next dealer, where they must remain untouched until the end of the current deal. THE DEAL. 31. Players deal in turn; the order of dealing is to the left. 32. Immediately before the deal, the player on the dealer’s right cuts, so that each packet contains at least four cards. If, in or after cutting and prior to the beginning of the deal, a card be exposed, or if any doubt exist as to the place of the cut, the dealer must reshuffle and the same player must cut again. 33. After the pack has been properly cut, it should not be reshuffled or recut except as provided in Law 32.
Passe, F., the numbers from 19 to 36 at Roulette. Pat Hands, those which are played without discarding or exchanging any of the cards originally dealt. Pausirenden, G., one who shares in the fortunes of the game, although not actually playing, as the dealer in four-handed Skat. Paying in Cards. When the banker and the player’s point is equal, the latter is said to “pay in cards.” Penultimate, the lowest but one of a suit at Whist. Phaser, F., to change the pack.
The top stock is then ready for the draw, and the judicious player should at once cash his chips and retire from the game. Never play with a man who continually holds his cards very close to his body, or who completely conceals his hand before the draw, or who takes great care to put his discard among previous discards, so that the exact number of cards put out cannot be counted. He is probably working a vest or sleeve hold-out. Some clumsy or audacious sharpers will go so far as to hold out cards in their lap, or stick them in a “bug” under the table. One of the most successful poker sharps ever known, “Eat-um-up Jake” Blackburn, who had a hand like a ham, could hold out five cards in his palm while he carried on all the operations of shuffling, dealing, and playing his hand. Such men require great dexterity and nerve to get rid of their “deadwood,” or surplus cards, without detection. _=Holding out=_ is regarded by the professional as a most dangerous experiment, but it is very common. Never play with a man who keeps his eyes rivetted on the cards as he deals, and who deals comparatively slowly. He is probably using marked cards, or has marked the important ones himself during the play. Poker sharps who mark cards by scratching them with a sharp point concealed in a ring are obliged to hold the cards at a certain angle to the light in order to see the scratches.
I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is washing clothes, washing clothes, washing clothes, Jenny jo is washing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is ironing clothes, ironing clothes, ironing clothes, Jenny jo is ironing clothes, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is sick, my dear, sick, my dear, sick, my dear, Jenny jo is sick, my dear, You can t see her now. I ve come to see Jenny jo, Jenny jo, Jenny jo, I ve come to see Jenny jo, How is she now? Jenny jo is underboard, underboard, underboard, Jenny jo is underboard, You can t see her now. --Lismore (Miss F. Keane, collected from Miss Ward, National Schoolmistress). VI. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is washing, O washing, O washing, O Jenny is washing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. We ve come to see Jenny Jones, Jenny Jones, Jenny Jones, We ve come to see Jenny Jones, And how is she now? O Jenny is starching, O starching, O starching, O Jenny is starching, And you can t see her now.
In round games, each player is for himself, but no player is selected for the common enemy. In partnership games, the sides are equally divided, and any advantage in the deal or lead passes alternately from one to the other. In other games, the single player that may be opposed to two or three others usually takes the responsibility upon himself, and for one deal only, so that any advantage he may have is temporary. In banking games, on the contrary, one player is selected as opposed to all others, and the opposition is continual. If there is any advantage in being the banker, it is supposed to be a permanent one, and if the banker has not been at any special expense in securing the advantages of his position he is obliged to surrender it from time to time and give other players a chance. This is the rule in Vingt-et-un, Baccara, and Blind Hookey. If the banker is not changed occasionally, he retains his position on account of the expense he has been put to to provide the apparatus for the play, as in Faro, Keno, Roulette, and Rouge et Noir. To justify this expenditure he must have some permanent advantage, and if no such advantage or “percentage” is inherent in the principles of the game, any person playing against such a banker is probably being cheated. At Monte Carlo, everything is perfectly fair and straightforward, but no games are played except those in which the percentage in favour of the bank is evident, and is openly acknowledged. In Faro there is no such advantage, and no honest faro bank can live.