The winner of the trick takes it in and leads for the next trick, and so on until all the cards have been played. The tricks themselves have no value as such, and need not be kept separate. _=Irregularities in Play.=_ If any player omits to play to a trick, and plays to a following one, he is not allowed to correct his error, but is compelled to take the thirteenth or last trick, with whatever hearts it may contain. If a player is found, during or at the end of a hand, to be a card short, all others at the table having their right number, and all having played to the first trick, the player with the short hand is compelled to take the last trick, with whatever hearts it may contain. _=Exposed Cards.=_ Should a person lead or play two cards to one trick, he is allowed to indicate the one intended; but he must leave the other face upward on the table. All exposed cards are liable to be called by any player at the table, and should one player call such a card, his decision is binding on the others. A player with an exposed card in front of him must play it when called upon, provided he can do so without revoking; but he cannot be prevented from getting rid of the exposed card in the course of play, if the opportunity offers. _=Leading Out of Turn.
--Monton, Lancashire (Miss Dendy). A version of this game played at Eckington, Derbyshire, is played as follows:--A den is chalked out or marked out for the Fox. A larger den, opposite to this, is marked out for the Geese. A boy or a girl represents the Fox, and a number of others the Geese. Then the Fox shouts, Geese, Geese, gannio, and the Geese answer, Fox, Fox, fannio. Then the Fox says, How many Geese have you to-day? The Geese reply, More than you can catch and carry away. Then the Geese run out of the den, and the Fox tries to catch them. He puts as many as he catches into his den (S. O. Addy).
Now Sally s got married we wish her good joy, First a girl and then a boy; Twelve months a ter a son and da ter, Pray young couple, kiss together. --Berrington (_Shropshire Folk-lore_, pp. 509, 510). IV. Stands a lady on the mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young beau. Take her by the lily-white hand, Lead her across the water; Give her kisses, one, two, three, For she is her mother s daughter. --Shipley, Horsham (_Notes and Queries_, 8th series, i. 210, Miss Busk). V. There stands a lady on a mountain, Who she is I do not know; All she wants is gold and silver, All she wants is a nice young man.
89. Should both sides revoke, the only score permitted is for honours. In such case, if one side revoke more than once, the penalty of 100 points for each extra revoke is scored by the other side. GENERAL RULES. 90. A trick turned and quitted may not be looked at (except under Law 82) until the end of the play. The penalty for the violation of this law is 25 points in the adverse honour score. 91. Any player during the play of a trick or after the four cards are played, and before the trick is turned and quitted, may demand that the cards be placed before their respective players. 92.
When a cribbage board is used, it is usual to count the outside row of pegs as 10 each, the inner row as 100 each, and the game pegs in the centre as 1000 each. If counters are used, there must be for each player; four white, to mark 10’s; one red to mark 50; nine blue to mark 100’s; and four coppers to mark 1000 each. These counters are moved from left to right of the player as the points accrue. In whatever manner the count is kept, it should be distinctly visible to both persons, as playing to the score is very important. _=STAKES.=_ Rubicon Bézique is played for so much a hundred points, and in settling up, all fractions of a hundred are disregarded, unless they are necessary to decide the game. Ten cents a hundred is the usual stake; sixpence in England. Games are seldom worth less than one or two thousand points. _=PLAYERS.=_ Rubicon Bézique is played by two persons, one of whom is known as the _=dealer=_, and the other as the _=pone=_.
SEC. 5. If a player names a card of a trick which has been turned and quitted or turns or raises any such card so that any portion of its face can be seen by himself or his partner he is liable to the same penalty as if he had led out of turn. LAW VII.--CARDS LIABLE TO BE CALLED. SEC. 1. The following cards are liable to be called: (a) Every card so placed upon the table as to expose any of the printing on its face, except such cards as these laws specifically provide, shall not be so liable. (b) Every card so held by a player as to expose any of the printing on its face to his partner or to both of his adversaries at the same time. (c) Every card, except the trump card, named by the player holding it.
Jolly Miller. Jolly Rover. Jolly Sailors. Jowls. Jud. KEELING the Pot. Keppy Ball. Kibel and Nerspel. King by your leave. King Cæsar.
If it comes up on two of them, such as two deuces, it pays double; but if all three dice are alike it is a _=raffle=_, and the house takes all bets not placed on raffles. Bets on the numbers from 18 to 3 are upon the total count of the pips on the upper faces of the three dice. The small figures under these numbers show the odds paid; 14, for instance, pays twelve for one. All raffles pay 180 for one; the same as 18 or 3. Bets on High and Low, Odd or Even, pay even money. High throws are all above 10, and low throws are all below 11. This would be perfectly even betting if the house did not take raffles. Some houses allow a player to bet on raffles generally; that is, to bet that a raffle of some kind will come. Such bets are paid 30 for 1. The percentage of the house, even in a square game, may be seen from the following table, which gives the odds against the event, and the odds which the house pays:-- The odds against 3 or 18 are 215 to 1; the house pays 180 ” 4 ” 17 ” 71 ” 1 ” 60 ” 5 ” 16 ” 35 ” 1 ” 29 ” 6 ” 15 ” 20½ ” 1 ” 18 ” 7 ” 14 ” 13¼ ” 1 ” 12 ” 8 ” 13 ” 9¼ ” 1 ” 8 ” 9 ” 12 ” 7¼ ” 1 ” 6 ” 10 ” 11 ” 7 ” 1 ” 6 _=Cheating.
In _=Boston=_, or _=Solo Whist=_, any player making a bid must stand by it, and either play or pay. Should he make a bid in error and correct himself, he must stand by the first bid unless he is over-called, when he may either amend his bid or pass. ENGLISH WHIST LAWS. THE RUBBER. 1. The rubber is the best of three games. If the first two games are won by the same players, the third game is not played. SCORING. 2. A game consists of five points.
--Halliwell s _Dict._ Draw a Pail of Water [Music] --Sporle, Norfolk (Miss Matthews). I. Draw a pail of water For my lady s daughter; My father s a king and my mother s a queen, My two little sisters are dressed in green, Stamping grass and parsley, Marigold leaves and daisies. One rush, two rush, Pray thee, fine lady, come under my bush. --Halliwell s _Nursery Rhymes_, Games, cclxxxvii. II. Draw a pail of water, Send a lady a daughter; One o my rush, two o my rush, Please, young lady, creep under the briar bush. --Liphook, Hants (Miss Fowler). III.
Now in all the English examples it is remarkable that the tug-of-war does not appear to be a part of the game; and if this evidence be conclusive, it would appear that this incident got incorporated in America. It is this incident which Mr. Newell dwells upon in his ingenious explanation of the mythological interpretation of the game. But apart from this, the fact that the building of bridges was accompanied by the foundation sacrifice is a more likely origin for such a widespread game which is so intimately connected with a bridge. This view is confirmed by what may be called the literary history of the game. The verses, as belonging to a game, have only recently been recorded, and how far they go back into tradition it is impossible to say. Dr. Rimbault is probably right when he states that they have been formed by many fresh additions in a long series of years, and [the game] is perhaps almost interminable when received in all its different versions (_Notes and Queries_, ii. 338). In _Chronicles of London Bridge_, pp.
The etymology of this word is Spanish; _con quién_, “with whom,” but of the game it stands for, little or nothing is known except that it is a great favorite in Mexico, and in all the American States bordering upon it, especially Texas. It is an excellent game for two players, quite different from any other in its principles, and requiring very close attention and a good memory to play it well. In its finer points, especially in the judgment of what the adversary holds or is playing for, it ranks with our best games, and will probably grow in popularity as it becomes better known. _=Cards.=_ Conquian is played with the Spanish pack, forty cards, the 8 9 10 of each suit being deleted. In America, it is much more common to play with a pack of forty cards from which the three court cards, K Q J, have been discarded, leaving each suit an unbroken sequence from the Ace to the Ten. Some persons play with the full pack, but it spoils the game; as it is then possible to win on a sequence of a single suit. There are no trumps, and the cards have no value as to rank, a sequence of 6 7 J being no better than one of 2 3 4. The Ace is not in sequence with the King. _=Counters.
SHUFFLING. 8. Before every deal, the cards must be shuffled. When two packs are used, the dealer’s partner must collect and shuffle the cards for the ensuing deal and place them at his right hand. In all cases the dealer may shuffle last. In _=Boston=_ and in _=Cayenne=_, two packs must be used; and in Boston there must be no shuffling of either pack after the first deal. 9. A pack must not be shuffled during the play of a hand, nor so as to expose the face of any card. CUTTING TO THE DEALER. 10.