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| | | | 36.| -- | -- |Come all ye pretty | | | | |fair maids. | | 37.|So we ll all clap | -- |Come clap your hands | | |hands together. | |together. | | 38.| -- | -- | -- | | 39.| -- |Don t you think [   ] | -- | | | |a nice young man? | | | 40.| -- |Don t you think [   ] | -- | | | |as handsome as he? | | | 41.| -- |Then off with the | -- | | | |glove, on with the | | | | |ring.

In cutting, the ace is low. Any player exposing more than one card must cut again. _=TIES.=_ If the first cut does not decide, those tying must cut again, but the new cut decides nothing but the tie. _=DEALING.=_ Any player has the right to shuffle the pack, the dealer last. The cards are then presented to the pone to be cut, who must leave at least four in each packet. The cards are dealt from left to right, one at a time to each player in rotation until the pack is exhausted. No trump is turned. In Two-handed Hearts, the dealer stops when each player has received thirteen cards.

8, + 3, + 4, + 3 for the revoke = 18, from which there is nothing to deduct. The greatest number of points that can be made on a game, exclusive of slams and revokes, is 17; and the least number is 6. _=MARKING.=_ The methods of using the counters in scoring the game points have already been described in connection with whist. _=CUTTING OUT.=_ If there are more than four candidates for play at the conclusion of a tournée, the selection of the new table must be made as if no tournée had been played; all having equal rights to cut in. _=CHEATING.=_ Mort offers even less opportunity to the greek than whist, as the deal is a disadvantage, and nothing is gained by turning up an honour, beyond its possession. CAYENNE, OR CAYENNE WHIST. _=CARDS.

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Sometimes the cry is Delievo, and not Relievo. One or two variations occur in the playing of this game. Sometimes the Tenter, instead of standing with one foot in the Den, stands as far off the prisoner as the prisoner can spit. The choosing of sides is done by tossing. Two boys are selected to toss. One of them throws up his cap, crying, Pot! or Lid! which is equivalent to Heads and Tails. If, when a prisoner is caught, he cries out Kings! or Kings to rest! he is allowed to escape. The game is a very rough one.--Addy s _Sheffield Glossary_. Beds Jamieson gives this as the Scottish name for Hopscotch; also Brockett, _North Country Words_.

|What has this great |O, what has my poor |What s the prisoner | | |prisoner done? |prisoner done? |done to you? | |30.|Stole a watch and lost| -- |Stole my watch and | | |the key. | |broke my chain. | |31.| -- |Robbed a house and | -- | | | |killed a man. | | |32.| -- | -- | -- | |33.| -- | -- | -- | |34.| -- | -- | -- | |35.| -- | -- | -- | |36.

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The little girl West came next. She drew Captain Wow. When she saw who it was, she smiled. I _like_ him, she said. He s such fun to fight with. He feels so nice and cuddly in my mind. Cuddly, hell, said Woodley. I ve been in his mind, too. It s the most leering mind in this ship, bar none. Nasty man, said the little girl.

II. O, have you seen the muffin man, The muffin man, the muffin man; O, have you seen the muffin man Who lives in Drury Lane O? --N. W. Lincolnshire (Rev. ---- Roberts). III. Have you seen the muffin girl, The muffin girl, the muffin girl? O have you seen the muffin girl Down in yonder lane? --Congleton Workhouse School (Miss A. E. Twemlow). IV.

If you have led from King and Queen only, you must go on with the fourth-best; because you have not both the second and third-best. This fourth-best is the card that was the fourth-best originally. Having led the King from this:-- [Illustration: 🃎 🃍 🃈 🃆 🃅 🃃 ] the card to follow the King is the six, if the King wins the first trick. _=The Fourth-best.=_ From any combination of cards, if you have not the best, or both the second and third-best, in your hand for the second round, lead your original fourth-best. From all the following, the proper lead on the second round would be the fourth-best, in each case the four of the suit: [Illustration: 🂡 🂭 🂧 🂤 🂢 | 🂾 🂽 🂸 🂴 🃁 🃋 🃉 🃄 🃃 | 🂮 🂭 🂧 🂤 🃑 🃙 🃘 🃔 🃓 | 🃎 🃋 🃊 🃄 ] _=Leading Trumps.=_ A trump lead is sometimes adopted when all the plain suits are bad ones to lead away from, such as A Q, or A J, or K J in each and no length. If a player holds high cards which are not in sequence, such as the major tenace, ace and queen, it is very probable that the declarer holds the king. By refusing to lead such suits, and waiting for them to come up to the tenace, the declarer’s high card may be caught and a valuable trick saved. When a good player opens his hand with a trump, right up to the declaration, his partner should lead his best supporting cards boldly up to dummy’s weak suits.

Mactaggart alludes to this game as Bumpkin Brawly, an old dance, the dance which always ends balls; the same with the Cushion almost. Wha learned you to dance, You to dance, you to dance, Wha learned you to dance A country bumpkin brawly? My mither learned me when I was young, When I was young, when I was young, My mither learned me when I was young, The country bumpkin brawly. The tune of this song is always played to the dance, says Mactaggart, but he does not record the tune. _To bab_, in Lowland Scottish, is defined by Jamieson to mean to play backward and forward loosely; to dance. Hence he adds, Bab at the bowster, or Bab wi the bowster, a very old Scottish dance, now almost out of use; formerly the last dance at weddings and merry-makings. Mr. Ballantyne says that a bolster or pillow was at one time always used. One correspondent of _N. and Q._, ii.

There are no second bids, and a bid once made cannot be amended or withdrawn. The player who has made the highest bid is called upon to name the trump suit. _=Irregular Bids.=_ If any player bids before the eldest hand has bid or passed, both the player in error and his partner lose their right to make any bid that deal; but the side not in error must bid against each other for the privilege of naming the trump suit. If the eldest hand has decided, and the pone bids without waiting for the dealer’s partner, the pone loses his bid, and the dealer may bid before his partner, without penalty. If the dealer bids before his partner has decided, both he and his partner lose their right to bid that deal; but the pone is still at liberty to overbid the eldest hand for the privilege of naming the trump. If the dealer’s partner has bid, and the dealer bids without waiting for the pone, the dealer loses his right to bid for that deal. If a player whose partner has not yet bid names the trump suit, his partner loses the right to bid. If no bid is made, the dealer may name any suit he pleases, without bidding. If any player exposes a card before the trump suit is named, the adversaries may elect to have a new deal by the same dealer.

If the fourth has cut the highest card, the two lowest of the new cut are partners, and the lowest deals. If the fourth has cut the lowest card, he deals, and the two highest of the new cut are partners. 5. At the end of a game, if there are more than four belonging to the table, a sufficient number of the players retire to admit those awaiting their turn to play. In determining which players remain in, those who have played a less number of consecutive games have the preference over all who have played a greater number; between two or more who have played an equal number, the preference is determined by cutting, a lower cut giving the preference over all cutting higher. In _=Boston=_, _=Cayenne=_, and _=Solo Whist=_, at the end of a game a new table must be formed, those already in having no preference over fresh candidates. 6. To entitle one to enter a table, he must declare his intention to do so before any one of the players has cut for the purpose of commencing a new game or of cutting out. In _=Boston=_, _=Cayenne=_, and _=Solo Whist=_, this rule does not apply. CUTTING.

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They planoformed with the ships. They rode beside them in their six-pound craft ready to attack. The tiny ships of the Partners were swift. Each carried a dozen pinlights, bombs no bigger than thimbles. The pinlighters threw the Partners--quite literally threw--by means of mind-to-firing relays direct at the Dragons. What seemed to be Dragons to the human mind appeared in the form of gigantic Rats in the minds of the Partners. Out in the pitiless nothingness of space, the Partners minds responded to an instinct as old as life. The Partners attacked, striking with a speed faster than Man s, going from attack to attack until the Rats or themselves were destroyed. Almost all the time, it was the Partners who won. With the safety of the inter-stellar skip, skip, skip of the ships, commerce increased immensely, the population of all the colonies went up, and the demand for trained Partners increased.

Whatever may have been the original intention of these stones, they came in more recent times to be the resort of lovers, who joined their right hands through the hole in the altar stones in the belief that this ceremony would add additional solemnity to the betrothal. Miss Gordon Cumming, in her _Tour in the Hebrides_, mentions the fact of the marriage ceremony being of the simplest--a man and woman standing facing each other and clasping hands over a particular stone. Walking arm-in-arm is a sign in Dorsetshire that a couple are married. The mention of the roast beef and plum pudding for dinner has probably had its origin in the wedding dinner or breakfast, and the inviting of friends to assemble for the wedding dinner. The word Isabella may have been originally something quite different from the name of a girl. I am inclined to think the word was not the name of a person at all; possibly it was something addressed to a particular person in words the sense of which are now lost, and the nearest idea to it was this name. The same thing may also apply to the word farewell, and hence the incongruity of the first few lines in nearly all versions. Jack s Alive. A number of people sit in a row, or on chairs round a parlour. A lighted wooden spill or taper is handed to the first, who says-- Jack s alive, and likely to live; If he dies in your hand you ve a forfeit to give.

If such error is not corrected until after the overplay has begun and more than two tables are engaged in play, the players at that table shall take the average score for the deal; if less than three tables are in play there must be a new deal. SEC. 10. Should a player record on the trump slip a different trump from one turned in dealing and the error be discovered at the next table, there must be a new deal. If the deal has been played at one or more tables with the wrong trump, the recorded trump must be taken as correct and the players at the original table take the average score for the deal; if less than three tables are in play, there must be a new deal. SEC. 11. By the unanimous consent of the players in any match, a trump suit may be declared and no trump turned. LAW V.--IRREGULARITIES IN THE HAND.

cccxxxv., to which the following rhyme applied:-- My father was a Frenchman, He bought for me a fiddle; He cut me here, he cut me here, He cut me right in the middle. Feed the Dove An undescribed game mentioned in an old poem called _Christmas_ (i. 285), quoted in Ellis s Brand, i. 517: Young men and maidens now at Feed the Dove (with laurel leaf in mouth) play. Find the Ring O the grand old Duke of York He had ten thousand men, He marched them up the hill ago And he marched them down again. And when they were up they were up, And when they were down they were down, And when they were half-way up the hill They were neither up nor down. --Sheffield (S. O. Addy).

_=A Strike=_ is made when all ten pins are knocked down with the first ball of the innings, and it is scored on the blackboard with a cross, the number of pins made with the three balls being filled in afterward. _=A Spare=_ is made when all ten pins are knocked down with the two balls of one inning, and it is marked with a diagonal stroke. If the player fails to get either a strike or a spare, it is a _=Break=_, marked with a horizontal line, under which is written the actual number of pins down. After each ball is rolled any pins that have fallen on the alley are called _=deadwood=_, and must be removed before the second ball is rolled. _=Counting.=_ If a player makes a strike in one inning, all that he makes on the next two balls rolled, whether in one inning or not, counts also on the strike, so as to give him the total score on three balls for the frame. Three successive strikes would give him 30 points on the first frame, with a ball still to roll to complete the second frame, and two balls to roll to complete the third. If he got two strikes in succession, and 5 pins on the first ball of the third frame, 4 on the second ball, the first frame would be worth 25, the second frame 19, and the break on the third frame 9; making his total score 53 for the three frames. If the player makes a spare in one inning, all the pins knocked down by the first ball of the next inning count also on the spare. Suppose a spare to be followed by a strike, the frame in which the spare was made would be worth 20.

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B. is broken down. | | 6.| -- | -- | -- | | 7.| -- | -- | -- | | 8.| -- | -- | -- | | 9.|My fair lady. | -- |My fair lady. | |10.| -- |Gay ladies, gay.

... gold and silver.|Some will give us | -- | | | |silver ..... gold.

After several pretences the child declares an intention to search for it. The Cobblers in the ring then all place their hands under their knees, and pass the slipper secretly from one to another in such a way as to prevent the owner of the shoe getting it for some time. The Cobbler from whom the slipper is taken becomes the owner next time (Barnes, A. B. Gomme). In the Nottinghamshire version (Miss Peacock) the rhyme is-- Cobbler, cobbler, mend my shoe, Give it a stitch and that will do. Versions from Wakefield, Liphook, Ellesmere, and other places are practically the same as the Barnes game, but Mr. Udal gives an elaboration of the Dorsetshire game in the _Folk-lore Journal_, vii. 238. One Lancashire version (Miss Dendy) reverses the characters by making the Cobbler run round the ring, and the children requiring the shoe to be mended, call out, Blackie, come mend my slipper.

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234, and a paper by Mr. J. T. Micklethwaite (_Arch. Journ._, xlix. 322), where diagrams of this game are given which have been found cut in several places on the benches of the cloisters at Gloucester, Salisbury, and elsewhere. See Noughts and Crosses. Nip-srat-and-bite A children s game, in which nuts, pence, gingerbread, &c, are squandered.--Addy s _Sheffield Glossary_.

Any discussion of the play should be postponed until this has been attended to. The adversaries must detect and claim revokes before the cards are cut for the following deal. The laws of whist should be carefully studied. _=OBJECT OF THE GAME.=_ The object of all whist play is to take tricks, of which there are thirteen in each hand or deal. The first six tricks taken by one side are called a _=book=_, and do not count; but each trick above that number counts one point towards game. The seventh trick is called the _=odd=_; and two or more over the book are called _=two=_, _=three=_, etc., _=by cards=_. At the conclusion of each hand, the side that has won any tricks in excess of the book, scores them; the opponents counting nothing. As soon as either side has scored the number of points previously agreed upon as a game, which must be 5, 7, or 10, the cards are again shuffled and spread for the choice of partners, etc.

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When another boy is spied, he endeavours to reach the ring before the keeper does so, and kick out the tin. If he is successful, any one of the boys who is standing by, having been previously spied, is released from the keeper, and again hides. The object of the keeper is to successfully spy all the boys. When this is accomplished the last boy becomes the keeper.--Earls Heaton, Yorks. (Herbert Hardy). See Mount the Tin. Nine Holes Nine round holes are made in the ground, and a ball aimed at them from a certain distance; or the holes are made in a board with a number over each, through one of which the ball has to pass.--Forby s _Vocabulary_. A rural game, says Nares, played by making nine holes in the ground, in the angles and sides of a square, and placing stones and other things upon, according to certain rules.

2. Aside from his legitimate declaration, a player should not show by word or gesture the nature of his hand, or his pleasure or displeasure at a play, bid, or double. 3. If a player demand that the cards be placed, he should do so for his own information and not to call his partner’s attention to any card or play. 4. An opponent of the declarer should not lead until the preceding trick has been turned and quitted; nor, after having led a winning card, should he draw another from his hand before his partner has played to the current trick. 5. A card should not be played with such emphasis as to draw attention to it, nor should a player detach one card from his hand and subsequently play another. 6. A player should not purposely incur a penalty because he is willing to pay it, nor should he make a second revoke to conceal a first.

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Irregular Leads, leads which are not made in accordance with the usual custom, as distinguished from forced leads. Jack Strippers, two bowers, trimmed to pull out of the pack. Jenny, a fine losing hazard, made off an object ball close to the cushion, between the side pocket and the baulk. Jetons, F., the counters which represent money at any game. Jeu, F., derived from jocus, a game. The word is variously applied to the game itself; to the player’s expectation of success; to his plan of campaign; or to the cards in his hand. Jeux de Régle, hands which should be played in a certain way on account of their mathematical expectations, (Écarté). Keeping Tab, keeping a record of the cards that win and lose as they are dealt at Faro.

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Blue is for sailors, for sailors, Blue is for sailors, And that won t do. [_or_, You can t follow her so.] [Then follow-- Red is for soldiers, White is for weddings, Yellow is for babies.] Black is not deep enough, deep enough, That won t do. What shall we follow in, follow in? We ll follow her in crape, crape [pronounced _cray-ape_]. You may follow her in crape, crape, You may follow her in crape, That will do. --Deptford (Miss E. Chase). XVI. I ve come to see Georgina, Georgina, Georgina, I ve come to see Georgina, how s she to-day? She s upstairs washing, washing, washing, She s upstairs washing, and can t get away.

” The partnership thus formed plays against the combined forces of the other players, but without changing seats. The maker of the trump leads first, any card he pleases. For instance: A B C D E are playing. C bids 8 and names clubs. After the draw he finds he holds A J 10 5 2 of trumps. He calls for the club King as his partner, and leads his Pedro at once for the King to take it in. He is then certain to catch the other Pedro, or to save three of the four points for High, Low, Jack, and the Game. Those who have played Seven-handed Euchre will at once recognize the similarity of the two games. Both are excellent round games for the family circle. _=Progressive Cinch=_ is played by dealing one round at each table; that is, four deals, each player having the deal once only.

| CORNER. | DUNDEE. |EDINBURG.| FIFE. |GLASGOW. | KELSO. | | | | | | | | | | 11-15 | 9-14 | 12-16 | 9-13 | 11-15 | 11-15 | 10-15 | | 22 17 | | | | 23 19 | 23 19 | | | 15-19 | | | | 9-14 | 8-11 | | | | | | | 22 17 | 22 17 | | | | | | | 5- 9 | 11-16 | | +=========+=========+=========+=========+=========+=========+=========+ | | | | | SECOND | | | | LAIRD | MAID OF | OLD | | DOUBLE | SINGLE | | |AND LADY.|THE MILL.| 14TH. |PAISLEY.

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