(Rev. W. S. Sykes). IX. Here we come gathering nuts to-day, Nuts to-day, nuts to-day, Here we come gathering nuts to-day, So early in the morning. Pray, whose nuts will you gather away, Gather away, gather away? Pray, whose nuts will you gather away, So early in the morning? We ll gather Miss A---- s nuts away, Nuts away, nuts away, We ll gather Miss A---- s nuts away, So early in the morning. Pray, who will you send to take them away, To take them away, take them away? Pray, who will you send to take them away, So early in the morning? We ll send Miss B---- to take them away, To take them away, take them away, We ll send Miss B---- to take them away, So early in the morning. --Symondsbury, Dorsetshire (_Folk-lore Journal_, vii. 226-7).

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_=Objects of the Game.=_ As in Seven-up, the object of each player is to get rid of his seven counters, one of which he is entitled to put in the pool for each of the following points: For holding the _=highest=_ trump in play; for holding (having dealt to him) the _=lowest=_ trump in play; for winning a trick with the _=Jack=_ of trumps in it; for making the greatest number of the pips that count for the _=game=_ point. The details of these points have already been explained in connection with Seven-up. If the count for Game is a tie, no one scores it. _=Bidding.=_ The eldest hand sells. If he pitches without waiting for a bid he must make four points, or he will be set back that number. Each player in turn, beginning on the left of the eldest hand, bids for the privilege of pitching the trump, naming the number of points he thinks he can make. If he will not bid, he must say distinctly: “_=I pass=_.” After a bid has been made, any following player must bid higher or pass.

=_ A poker table is complete with seven players. If eight play the dealer must take no cards, or a sixty-card pack must be used. If there are more than seven candidates for play, two tables must be formed unless the majority decide against it. _=2. Cutting.=_ The players who shall form the table, and their positions at the beginning of the game may be decided by drawing from an outspread pack, or by throwing round a card to each candidate, face up. If there are eight or more candidates, the tables shall divide evenly if the number is even, those cutting the highest cards playing together. If the number is odd, the smaller table shall be formed by those cutting the highest cards. In cutting, the ace is low. Any player exposing more than one card must cut again.

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If any player takes the widow, the next player on his left can do any one of three things: He may discard from his own hand any card he pleases, taking one from the widow in its stead; the card which he discards being placed on the table face upward, and becoming part of the widow; or he may exchange his entire hand for the widow; or he may stand on the hand dealt him, and knock. Whether he draws one card, exchanges his entire hand, or knocks, the next player on his left has the option of drawing, exchanging, or knocking; and so on, until some player does knock. Should no player take the widow until it comes to the dealer’s turn, he must either take it, or turn it face upward on the table. Even if the dealer knocks, he must turn up the widow, and allow each player an opportunity to draw from it, or to exchange his entire hand for it. When a player knocks, he signifies that no matter what the players following him may do, when it comes to his turn again the hands must be shown. A player cannot draw and knock at the same time; but a player can refuse to draw or exchange after another player has knocked, not before. In some localities it is the rule to turn the widow face up at once if any player knocks before it is taken; allowing all those after the knock an opportunity to draw or exchange; but this is not the usual custom. Suppose five play. E deals, and A passes; B takes the widow; C and D draw from B’s abandoned hand, and E knocks; without drawing, of course. A, who passed the first time, now has an opportunity to draw or exchange.

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Potteries (Mrs. Thomas Lawton). (_b_) A circle is formed by joining hands, and two children stand in the centre. They walk round. At the seventh line the two in the centre each choose one child from the ring, thus making four in the centre. They then sing the remaining four lines. The two who were first in the centre then go out, and the game begins again, with the other two players in the centre. (_c_) Miss Burne says this game is more often played as Three Jolly Fishermen. At Cheadle, North Staffs., a few miles distant from Tean, this game is played by grown-up men and women.

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Then D withdraws his superfluous 65, and it is a call. No one has a brelan, so all the hands are shown, and the cards lie thus:-- [Illustration: 🂮 🃉 🃈 +-------+ | B | 🂡 🂭 🂩 |C A| 🃑 🃞 🃙 | D | +-------+ 🂱 🂾 🃝 🂹 ] The point is exactly even for clubs and spades, 40 in each. In case of ties, the dealer, or the player nearest him on the right wins. In this case A wins on account of his position, so clubs is the winning suit, and A has the best card of it. But he can win from C and D only the amount for which he called a sight, _i.e._ 35 counters. He therefore takes down 105 as his share of the pool, leaving 170 to be decided between C and D. Now, although C has a better point than D, it is one of the principles of the game that the suit that wins cannot lose at the same time; and as D has a card of the winning suit, while C has not, D wins the remainder of the pool. If neither C nor D had a card of the winning suit, C would win from D on account of his better point.

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6. A player should not purposely incur a penalty because he is willing to pay it, nor should he make a second revoke to conceal a first. 7. Conversation during the play should be avoided, as it may annoy players at the table or at other tables in the room. 8. The dummy should not leave his seat to watch his partner play. He should not call attention to the score nor to any card or cards that he or the other players hold. 9. If a player say, “I have the rest,” or any words indicating that the remaining tricks, or any number thereof, are his, and one or both of the other players expose his or their cards, or request him to play out the hand, he should not allow any information so obtained to influence his play. 10.

=_ The aim of each player is to reach 1000 points before his adversary, and the one first reaching that number, and announcing it, wins the game. Points are scored for _=dix=_, _=melds=_, the _=last trick=_, and for _=cards=_, which are the counting cards in tricks won. _=Melds.=_ The various combinations which are declared during the play of the hand are called melds, from the German word melden, to announce. These melds are divided into three classes: _a_, Marriages and Sequences; _b_, Binocles; and _c_, Fours. Only one combination can be announced at a time, and it must be melded immediately after the player holding it has won a trick, and before he draws his card from the stock. If he draws without announcing, even if he has not seen the card drawn, he cannot meld anything until he wins another trick. The melds and their values are as follows:-- CLASS A. King and Queen of any plain suit, _=Marriage=_, 20 King and Queen of Trumps, _=Royal Marriage=_, 40 The five highest trumps, _=Sequence=_, 150 CLASS B. Spade Queen and diamond Jack, _=Binocle=_, 40 Two spade Queens and diamond Jacks, _=Double Binocle=_, 80 King and Queen of spades, and diamond Jack, _=Grand Binocle=_, 80 CLASS C.

Byford. Liphook Miss Fowler. HAMPSHIRE-- Hartley, Winchfield, Witney Mr. H. S. May. Southampton Mrs. W. R. Carse.

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Alligoshee I. Betsy Blue came all in black, Silver buttons down her back. Every button cost a crown, Every lady turn around. Alligoshi, alligoshee, Turn the bridle over my knee. --Middleton (Burne s _Shropshire Folk-lore_, p. 523). II. Barbara, Barbara, dressed in black, Silver buttons all up your back. Allee-go-shee, allee-go-shee, Turn the bridle over me. --Shepscombe, Gloucestershire (Miss Mendham).

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In an old Court masque of James I. s time, performed at the marriage ceremony of Philip Herbert and Lady Susan (MS. in the writer s possession), it is directed that, at the conclusion of the performance, after supper the company dance a round dance. This was dancing the bride to bed. William Chappell (_Notes and Queries_, ii. 442) says, I have a tune called A round dance to dance the bride to bed. It dates from about 1630, or earlier, and resembles that of The Hunt is up. Dancing was considered so essential at weddings (according to Grose) that if in a family the youngest daughter should chance to be married before her elder sisters, they must dance at her wedding without shoes. May not the custom of throwing of old and worn-out shoes after the bride have arisen from the practice of dancing? The danced-out shoes may have been the ones used. It is curious that the cushion is used in the marriage ceremonies of the Brahmins.

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1.] [Illustration: Fig. 2.] [Illustration: Fig. 3.] Barley-break, or the Last Couple in Hell, was a game played by six people, three of each sex, who were coupled by lot. A piece of ground was then chosen, and divided into three compartments, of which the middle one was called Hell. It was the object of the couple condemned to this division to catch the others who advanced from the two extremities (figs. 1, 2), in which case a change of situation took place, and Hell was filled by the couple who were excluded by pre-occupation from the other place (fig. 3).

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The ball is then slowly rolled over with the point of the cue until the cue begins to descend on the other side. The cue ball is then pushed against the object ball, still with the point of the cue. _=No. 2=_ will drive the spot white into the pocket if it is frozen to the red ball. No. _=3=_ is a very useful push shot when the balls are close together. The cue is kept steadily on the cue ball until the object ball has been pushed to one side. The moment the latter is at the proper angle to run into the pocket the cue is applied sharply, and then withdrawn. _=No. 4=_ is a push shot used when the balls are frozen to the cushion.

Neben Farbe, G., plain suits. Next, the suit of the same colour as the turned trump at Euchre. Diamonds are “next” to hearts. Nick, a natural at Craps; 7 or 11 on the first throw. Nicknames for Cards: The ♢9 is the curse of Scotland; the ♣4 is the devil’s bedposts; the ♣A is the Puppy-foot; the Jack of trumps at Spoil Five is the Playboy, and the Five of trumps is the Five Fingers. N. E. S. W.

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Fippeny Morrell. Fire, Air, and Water. Fivestones. Flowers. Follow my Gable. Follow my Leader. Fool, Fool, come to School. Foot and Over. Football. Forfeits.