Melden, G., to announce, claim, or show any counting combination of cards. Méler, F., to shuffle. Memory Duplicate, playing over the same hands at the same table; the players who held the N and S cards getting the E and W for the overplay. Menage, F., gathering and arranging the cards for the succeeding deal when two packs are used. Milking, taking a card from the bottom and the top of the pack at the same time with the forefinger and thumb. Mischen, G., to shuffle.
The Cobbler says, Not quite; call again in an hour s time, or makes any other excuse which occurs to him. When the child calls again, she is told it has been sent home. After several pretences the child declares an intention to search for it. The Cobblers in the ring then all place their hands under their knees, and pass the slipper secretly from one to another in such a way as to prevent the owner of the shoe getting it for some time. The Cobbler from whom the slipper is taken becomes the owner next time (Barnes, A. B. Gomme). In the Nottinghamshire version (Miss Peacock) the rhyme is-- Cobbler, cobbler, mend my shoe, Give it a stitch and that will do. Versions from Wakefield, Liphook, Ellesmere, and other places are practically the same as the Barnes game, but Mr. Udal gives an elaboration of the Dorsetshire game in the _Folk-lore Journal_, vii.
When the stock is exhausted, so that no cards remain to be drawn, no announcements can be made. Only one declaration can be scored at a time, so that a trick must be won for every announcement made, or the combination cannot be scored. This rule does not prevent a player from making two or more announcements at the same time; but he can score only one of them. A player cannot make a lower declaration with cards which form part of a higher combination already shown in the same class. For instance:--Marriages and sequences belong to the same class. If a sequence has been declared, the player cannot take from it the King and Queen, and score for the marriage; neither can he add a new Queen to the King already used in the sequence, because the higher combination was scored first. The same rule applies to lower and higher béziques. But if the lower combination is first shown and scored--the marriage--the A 10 J may be added afterward, on winning another trick, and the sequence scored. This rule does not apply to cards belonging to combinations in different classes. A Queen used in class A may be used over again in both B and C classes.
Emslie). [Illustration] Cob-nut The children in Yorkshire have a game which is probably an ancient English pastime. Numerous hazel-nuts are strung like the beads of a rosary. The game is played by two persons, each of whom has one of these strings, and consists in each party striking alternately, with one of the nuts on his own string, a nut of his adversary s. The field of combat is usually the crown of a hat. The object of each party is to crush the nuts of his opponent. A nut which has broken many of those of the adversary is a Cob-nut.--Brand, ii. 411; Hunter s _Hallamshire Glossary_. (_b_) This game is played in London with chestnuts, and is called Conquers.
Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s folding, she s folding, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. I come to see poor Jenny Joe, Jenny Joe, Jenny Joe, I come to see poor Jenny Joe, And how is she now? She s ironing, she s ironing, And you can t see her now. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. [Then follow alternate questions and answers in the same manner for-- (1) dying, (2) dead. Then--] I come in my white dress, white dress, white dress, I come in my white dress, and how will that do? White is for wedding, wedding, wedding, White is for wedding, and that won t do. Very well, ladies, ladies, ladies, Very well, ladies, and gentlemen too. I come in my blue dress, blue dress, blue dress, I come in my blue dress, and how will that do? Blue is for sailors, sailors, sailors, Blue is for sailors, and that won t do. [Then follow verses as before, beginning-- Very well, ladies.
It was no longer possible to go on shooting out of a perfect security for ever. All this favoured the attack and led to a livelier game. Our next step was to abolish the tedium due to the elaborate aiming of the guns, by fixing a time limit for every move. We made this an outside limit at first, ten minutes, but afterwards we discovered that it made the game much more warlike to cut the time down to a length that would barely permit a slow-moving player to fire all his guns and move all his men. This led to small bodies of men lagging and getting left, to careless exposures, to rapid, less accurate shooting, and just that eventfulness one would expect in the hurry and passion of real fighting. It also made the game brisker. We have since also made a limit, sometimes of four minutes, sometimes of five minutes, to the interval for adjustment and deliberation after one move is finished and before the next move begins. This further removes the game from the chess category, and approximates it to the likeness of active service. Most of a general s decisions, once a fight has begun, must be made in such brief intervals of time. (But we leave unlimited time at the outset for the planning.
_=OBJECTS OF THE GAME.=_ The chief object in Cayenne, either with a trump or in a grand, is to take tricks; in a nullo it is not to take them. In any case the highest card played of the suit led wins the trick, and trumps, if any, win against all other suits. At the end of each hand the side that wins any tricks in excess of the book scores them, after multiplying their number by the unit of value settled upon by the announcement. If a nullo is played the adversaries score them. Honours are then claimed; but the game cannot be won by honours alone, as at Whist; those holding honours must stop at the score of 9, unless they also win the odd trick. As soon as either side reaches or passes 10 points, they win a game; but the hand must be played out, and all tricks taken must be counted. If one side goes out by cards, the other cannot score honours. Thirteen tricks taken by one side is called a _=slam=_, and it counts 6 points. Twelve tricks is a _=little slam=_, and it counts 4.
Rubicon Bézique bears the same relation to the ordinary game that Railroad Euchre does to Euchre proper. In fact the game might well be called Railroad Bézique, for its chief peculiarity is the rapid accumulation of large scores. The game seems to have originated in France, but is now very popular wherever Bézique is played. _=CARDS.=_ Rubicon Bézique is played with four piquet packs of thirty-two cards each; all below the Sevens being deleted from an ordinary pack. The four packs, which should be of the same pattern and colour, are shuffled together and used as one. The cards rank: A 10 K Q J 9 8 7, the ace being the highest, both in cutting and in play. _=MARKERS.=_ The game may be kept on a bézique marker, a pull-up cribbage board, or with counters. Markers must be made to score at least 5000 points.
Miss Thoyts says the young man raises his hat when he embraces the young woman of his choice. To throw (or fling) the handkerchief is a common expression for an expected proposal of marriage which is more of a condescension than a complimentary or flattering one to the girl. Kiss in the Ring is probably a relic of the earliest form of marriage by choice or selection. The custom of dropping or sending a glove as the signal of a challenge may have been succeeded by the handkerchief in this game. Halliwell, p. 227, gives the game of Drop Glove, in which a glove is used. For the use of handkerchiefs as love-tokens see Brand, ii. 92. See Drop Handkerchief, French Jackie. Kit-Cat A game played by boys.
The mention of the roast beef and plum pudding for dinner has probably had its origin in the wedding dinner or breakfast, and the inviting of friends to assemble for the wedding dinner. The word Isabella may have been originally something quite different from the name of a girl. I am inclined to think the word was not the name of a person at all; possibly it was something addressed to a particular person in words the sense of which are now lost, and the nearest idea to it was this name. The same thing may also apply to the word farewell, and hence the incongruity of the first few lines in nearly all versions. Jack s Alive. A number of people sit in a row, or on chairs round a parlour. A lighted wooden spill or taper is handed to the first, who says-- Jack s alive, and likely to live; If he dies in your hand you ve a forfeit to give. The one in whose hand the light expires has to pay a forfeit. As the spill is getting burnt out the lines are said very quickly, as everybody is anxious not to have to pay the forfeit.--Addy s _Sheffield Glossary_.
I shook my head at her and she let it lie. That should have cut out the last distraction. But no, I could see one more bimbo working her way through the laughing, drink-flushed crowd toward me. She had hair-colored hair, which was sort of out of character for a barroom hustler. I put plenty of TK on the heel of her right slipper, and she stepped right out of it. It might as well have been nailed to the floor. Nothing was going to discourage this one, I saw. I let her pick it off the floor, squeeze it back on her skinny foot, and come toward me. This new babe leaned over toward me and stuck her nose up against mine. It was long, thin, and not a little red.
| |and needles. | |22.|Pins and needles they | -- |Pins and needles rust | | |will break. | |and bend. | |23.| -- | -- | -- | |24.| -- | -- | -- | |25.| -- | -- | -- | |26.| -- | -- | -- | |27.| -- | -- | -- | |28.
|and sits on his knee. |and took on his knee. | | 6.| -- | -- | -- | | 7.|Mutual expressions of |Mutual expressions of | -- | | |love. |love. | | | 8.| -- | -- |Asking to marry. | | 9.|Wife makes a pudding.
Any pins knocked down through the dead wood remaining on the alley cannot be placed to the credit of the player. Ten innings constitute a game. The maximum is 20. HEAD PIN AND FOUR BACK. [Illustration: O O O O . . . . . O ] The pins are set up as above.