Probably the same as Duckstone. Duck Dance [Music] --London (A. B. Gomme). I saw a ship a sailin , A sailin on the sea, And oh, it was laden With pretty things for me [thee]. There were comfits in the cabin, And apples in the hold; The sails were made of silk, And the masts were made of gold. Four and twenty sailors That sat upon the deck, Were four and twenty white mice With chains about their necks. The captain was a duck, With a packet on his back; And when the ship began to move, The captain cried Quack! quack! --Northamptonshire, _Revue Celtique_, iv. 200; Halliwell s _Nursery Rhymes_, No. ccclxxvii.

E---- made a pudding, she made it nice and sweet, F---- took a knife and fork and cut a little piece. Taste of it, taste of it, don t say nay, For next Sunday morning is our wedding day. First we ll buy a money box, Then we ll buy a cradle; Rock, rock the bottom out, Then we ll buy another. Bread and cheese all the week, cork on Sunday, Half a crown on Saturday night, and a jolly good dance on Monday. --Cowes, Isle of Wight (Miss E. Smith). II. Down in the meadows where the green grass grows, To see ---- blow like a rose. She blows, she blows, she blows so sweet. Go out, ----; who shall he be? ---- made a pudding, She made it so sweet, And never stuck a knife in Till ---- came to eat.

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24. If any player leads out of turn, a suit may be called from him or his partner, the first time it is the turn of either of them to lead. The penalty can be enforced only by the adversary on the right of the player from whom a suit can be lawfully called. If a player, so called on to lead a suit, has none of it, or if all have played to the false lead, no penalty can be enforced. If all have not played to the trick, the cards erroneously played to such false lead are not liable to be called and must be taken back. In _=Boston=_, if the adversary of the bidder leads out of turn, and the bidder has not played to the trick, the latter may call a suit from the player whose proper turn it is to lead; or, if it is the bidder’s own lead, he may call a suit when next the adversaries obtain the lead; or he may claim the card played in error as an exposed card. If the bidder has played to the trick the error cannot be rectified. Should the bidder lead out of turn, and the player on his left follow the erroneous lead, the error cannot be corrected. In Misères, a lead out of turn by the bidder’s adversary immediately loses the game, but there is no penalty for leading out of turn in Misère Partout. PLAYING OUT OF TURN.

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=_ If either player abandon the game by quitting the table in anger, or in any otherwise offensive manner; or by momentarily resigning the game; or refuses to abide by the decision of the Umpire, the game must be scored against him. If a player absent himself from the table, or manifestly ceases to consider his game, when it is his turn to move, the time so consumed shall, in every case, be registered against him. _=Disturbance.=_ Any player wilfully disturbing his adversary shall be admonished; and if such disturbance be repeated, the game shall be declared lost by the player so offending, provided the player disturbed then appeals to the Umpire. _=The Umpire.=_ It is the duty of the Umpire to determine all questions submitted to him according to these laws, when they apply, and according to his best judgment when they do not apply. No deviation from these laws can be permitted by an Umpire, even by mutual or general consent of the players, after a match or tournament shall have been commenced. The decision of the Umpire is final, and binds both and all the players. RULES FOR PLAYING THE GAME AT ODDS. I.

It they are good, the suits must be named; the same with quatorze and trio. _=Under-calling.=_ If a player holds an inferior sequence, quatorze or trio, which he knows is better than any his adversary can possibly hold, he may call it, and afterward score the better combination, provided he is correct in estimating the inferior one that he called as _=good against the cards=_. But if the adversary can demonstrate that the inferior announcement was not actually good against the cards, and that it was possible for him to hold a better, the score for the higher combination is lost. For instance: A player holds four Kings and three Aces, and on glancing over his hand and discards, sees that his adversary cannot hold any quatorze, so he declares the three Kings, instead of the four Aces. Suppose he mistook a Nine for a Ten, and overlooked the fact that his adversary might have had four Tens, the score for the four Kings would be lost, but the three Aces would be good if his adversary had discarded a Ten, and did not actually hold four. In the ordinary game, the higher combination is lost if it is not called. In play, every card led, whatever its value, counts one, and winning the trick counts one also. The last trick counts two, and the capot forty. Pic and repic are reckoned as in the ordinary game.

Still, that s all it might be, just play-acting, with Barney going through the motions of being blind. You could be outside the Lodge, sonny. Any cross-roader who can tip dice the way you were working them can twitch an ear. Let s see some credentials. He scuffed through the sawdust to the bar and took a stack of silver dollars from his apron. He held them, dealerwise, in the palm of his hand, with his fingertips down, so that they were a column surrounded by a fence of fingers. How many? he asked. I shrugged. The whole stack, Smythe, I told him. His eyebrows went halfway up his tall, tall forehead.

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At the end of the dialogue the Fox tries to get hold of one of the chickens. If he succeeds in catching them, they all with the Fox try to dodge the Hen, who makes an effort to regain them. It is known at Winterton under the name of Pins and Needles. The players stand in a row, one behind another, with one of the party as their Leader. Another player, called Outsider, pretends to scratch the ground. The Leader asks, the questions, and the Outsider replies-- What are you scratching for? Pins and needles. What do you want your pins and needles for? To mend my poke. What do you want your poke for? To put some sand in. What do you want your sand for? To sharpen knives with. What do you want your knives for? To cut all the little chickens heads off with.

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Here we go round the mulberry bush, The mulberry bush, the mulberry bush, Here we go round the mulberry bush, On a cold and frosty morning. This is the way we go to school, We go to school, we go to school, This is the way we go to school, On a cold and frosty morning. Here we go round the mulberry bush, The mulberry bush, the mulberry bush, Here we go round the mulberry bush, On a cold and frosty morning. --Liphook, Hants (Miss Fowler). (_b_) The children form a ring, all joining hands and dancing round while singing the first verse. When singing the last line they unclasp their hands, and each one turns rapidly round. They then sing the next verse, suiting their actions to the words they sing, again turning round singly at the last line. This is done with every alternate verse, the first verse being always sung as a chorus or dance in between the different action-verses. The verses may be varied or added to at pleasure. The actions generally consist of washing and dressing oneself, combing hair, washing clothes, baking bread, sweeping the floor, going to and returning from school, learning to read, cleaning boots, and lacing stays.

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_=Low’s Signal.=_ This is the latest system of indicating to the leader the number of cards in his suit held by the Third Hand. With four or more of the suit, the third-best is played to the lead of a high card, or when no attempt is made to win the trick. In retaining the suit, the second-best is led if three or more remain, and on the third round, or in a discard, the highest is played, always retaining the fourth-best and those below it. For instance: With the 8 7 5 2 of a suit which partner leads, the 5 is played to the first round. If the suit is returned, the 7 is played; and next time the 8. Holding only three originally, the lowest is played to the first round, and the higher of two returned, in the usual way. The chief value of this signal is that the return of the lowest of a suit shows absolutely no more, instead of leaving the original leader in doubt as to whether it is the only one, or the lowest of three remaining. It is also a great exposer of false cards. _=Discard Signalling=_ is another method of indicating plain suits.

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Dab-an-thricker. Dab-at-the-hole. Dalies. Davie-drap. Deadily. Diamond Ring. Dibbs. Dinah. Dip o the Kit. Dish-a-loof.

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_, to pick up one and drop it again until this has been done to each stone. Arches--_i.e._, gobs in a row. This was described by the player as while the tally is up to sweep the whole row or line off the ground into the arch of the finger and thumb before catching the tally. (_b_) These games are variants of one common original. It is the same game as that described by F. H. Low in the _Strand Magazine_, ii. 514, as played in the London streets.