All slams must be made independently of the revoke penalty. In _=Boston=_, the penalty for a revoke on the part of the bidder is that he is put in for one trick, and must pay four red counters into the next pool. Should an adversary of the bidder revoke, he must pay four red counters into the next pool, and he and his partners must pay the bidder as if he had been successful. On the discovery of a revoke in Boston the hands are usually abandoned; but the cards should be shown to the table, in order that each player may be satisfied that no other revoke has been made. A player revoking in Misรจre Partout pays five red counters to each of his adversaries and the hands are then abandoned. 31. The revoking player and his partner may require the hand in which the revoke has been made, to be played out, and score all points made by them up to the score of six. In _=Boston=_, the hands are abandoned after the revoke is claimed and proved. In _=Cayenne=_, the revoking players must stop at nine. In _=Solo Whist=_, the revoking players must pay all the red counters involved in the call, whether they win or lose, but they may play the hand out to save over-tricks.
The Fox can take the Geese whenever there is a vacant space behind them, which he passes to, then occupies. This game has been very popular among schoolboys in all ages. Mr. Micklethwaite, in a paper on the Indoor Games of School Boys in the Middle Ages (_Arch. Journ._ xlix. 322), gives instances of finding figures of this game cut in the cloister benches of Gloucester Cathedral and elsewhere, and there are several on the twelfth century tomb at Salisbury, miscalled Lord Stourton s, and also at Norwich Castle. For the date of these boards, Mr. Micklethwaite says for the last three centuries and a half cloisters everywhere in England have been open passages, and there have generally been schoolboys about. It is therefore not unlikely that they should have left behind them such traces as these play-boards.
If lost, it costs 132. If he makes schwarz after announcing schneider, it adds one multiplier, 77. The smallest possible game is a diamond with or without 1, worth 18; 36 if lost. The largest game possible to lose is a grand with four, schwarz announced, costing 1,008. THE LAWS OF SKAT. THE GAMES. 1. The following are the unit values of the various games:-- Frage shall not be allowed. Tournรฉe in diamonds 5, in hearts 6, in spades 7 and in clubs 8. Solo in diamonds 9, in hearts 10, in spades 11 and in clubs 12, Turned grand 12, gucki grand 16, solo grand 20 and open grand 24.
Accordingly we decided that if a blue force, for example, has one or more men isolated, and a red force of at least double the strength of this isolated detachment moves up to contact with it, the blue men will be considered to be prisoners. That seemed fair; but so desperate is the courage and devotion of lead soldiers, that it came to this, that any small force that got or seemed likely to get isolated and caught by a superior force instead of waiting to be taken prisoners, dashed at its possible captors and slew them man for man. It was manifestly unreasonable to permit this. And in considering how best to prevent such inhuman heroisms, we were reminded of another frequent incident in our battles that also erred towards the incredible and vitiated our strategy. That was the charging of one or two isolated horse-men at a gun in order to disable it. Let me illustrate this by an incident. A force consisting of ten infantry and five cavalry with a gun are retreating across an exposed space, and a gun with thirty men, cavalry and infantry, in support comes out upon a crest into a position to fire within two feet of the retreating cavalry. The attacking player puts eight men within six inches of his gun and pushes the rest of his men a little forward to the right or left in pursuit of his enemy. In the real thing, the retreating horsemen would go off to cover with the gun, hell for leather, while the infantry would open out and retreat, firing. But see what happened in our imperfect form of Little War! The move of the retreating player began.
II. Here stands a young lady [lass] who wants a sweetheart, Wants a sweetheart, wants a sweetheart, And don t know where to find one, find one, find one. Choose the prettiest that you loves best. Now you re married I wish you joy, First a girl and then a boy, Seven years after son and daughter, Pray you come to kiss together. --Longcot, Berkshire (Miss I. Barclay). (_b_) A ring is formed by the players joining hands, one child standing in the centre. The ring dance round singing the first four lines. At the fourth line the child in the centre chooses one from the ring, who goes into the centre with her. The marriage formula or chorus is then sung, the two kiss, and the one who was first in the centre joins the ring, the second one choosing another in her turn.
The banker, after winning a coup, may pass the deal to the player on his right, if he chooses to do so, provided that player will put up an amount equal to that then in the bank. When this player loses a coup, the bank must go to the player to whom it would have gone in regular order; that is, the one on the left of the player who transferred his privilege. Six packs of cards are generally used in Chemin de Fer, and the cards are placed in a wooden box, from which each dealer takes as many as he wants. _=CHEATING.=_ Baccara is honeycombed with trickery. Dishonest players, in collusion with the banker, have certain means of informing him of their point, so that he may win all the money staked upon that side of the table by the other players. This may be done in many ways. The player may ask the one sitting next him whether or not he should draw, which shows that he has 5. Or he may make a movement as if to expose his first two cards, and then correct himself. This shows the banker that the player has baccara, and is pretending that he thought he had 9.
| |roving. | | 9.|We ll take this maid | -- |We ll take this pretty| | |by the hand. | | fair maid by the | | | | |hand. | | 10.| -- | -- | -- | | 11.| -- | -- | -- | | 12.|You shall have a duke,|You shall have a dik- |Ye sall get a duke. | | |my dear. |ma-day.
_=GENERAL RAMS.=_ If any player thinks he can win all five tricks, with the advantage of the first lead, he may announce a general rams, when it comes to his turn to pass or play. This announcement may be made either before or after taking the widow. When a general rams is announced, all at the table must play, and those who have passed and laid down their hands, must take them up again. If the widow has not been taken, any player who has not already refused it may take it. The player who announced general rams has the first lead. If he succeeds in getting all five tricks, he not only gets the pool but receives five counters in addition from each player. If he fails, he must double the amount then in the pool, and pay five counters to each of his adversaries. Any player taking a trick that spoils a general rams gets nothing from the pool, and it is usual to abandon the hands the moment the announcing player loses a trick. ROUNCE.
F.4. Except for the limited right of replacement or refund set forth in paragraph 1.F.3, this work is provided to you โAS-ISโ, WITH NO OTHER WARRANTIES OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO WARRANTIES OF MERCHANTABILITY OR FITNESS FOR ANY PURPOSE. 1.F.5. Some states do not allow disclaimers of certain implied warranties or the exclusion or limitation of certain types of damages. If any disclaimer or limitation set forth in this agreement violates the law of the state applicable to this agreement, the agreement shall be interpreted to make the maximum disclaimer or limitation permitted by the applicable state law.
_ English Dialect Society Publications. Folk-lore Society Publications, 1878-1892. BEDFORDSHIRE-- Luton Mrs. Ashdown. Roxton Miss Lumley. BERKSHIRE Lowsley s _Glossary_. Enborne Miss Kimber. Fernham, Longcot Miss I. Barclay. Newbury Mrs.
Give me a pin to stick in my thumb To carry my lady to London. Give me another to stick in my other To carry her a little bit farther. --Belfast (W. H. Patterson). II. London Bridge is broken, And what shall I do for a token? Give me a pin to stick in my thumb And carry my lady to London. --_Notes and Queries_, 4th series, xii. 479. III.
The treatment is systematic and uniform. The description of each game begins with the apparatus and the players, and then follows the natural course of play, step by step, until the end. Each part of the game is described in a separate paragraph, and every paragraph is preceded by catch-words in heavy-faced type, so that the entire work is in the nature of a dictionary, in which any part of any game can be found immediately. All technical terms are accompanied by a full definition of their meaning, and are printed in full-face type. All disputed points have been settled in an entirely original manner. Instead of taking any one person as an authority, the history of each game has been traced from its source to its present condition, and its rules have been carefully compared with those of other members of the same family. The times and the reasons for the various changes have been ascertained, and the rules given are not only in strict accord with the true spirit of the game, but are based upon common sense and equity. When official laws for any game exist they are given in full. The list of technical terms is the most complete ever published. CONTENTS.
=_ Euchre is played with what is commonly known as the piquet pack, 32 cards, all below the 7 being deleted. In plain suits the cards rank as at Whist; but in the trump suit the Jack is the best, and it is called the _=Right Bower=_. The Jack of the same colour as the trump suit, red or black, is the second-best trump, and it is called the _=Left Bower=_; so that if clubs were trumps the rank of the nine cards in the trump suit would be as follows:-- [Illustration: ๐ ๐ซ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ] The rank of the cards in the other suits would be:-- [Illustration: ๐ก ๐ฎ ๐ญ ๐ช ๐ฉ ๐จ ๐ง ๐ฑ ๐พ ๐ฝ ๐ป ๐บ ๐น ๐ธ ๐ท ๐ ๐ ๐ ๐ ๐ ๐ ๐ ๐ ] When the _=Joker=_, or blank card is used, it is always the best trump, ranking above the right bower. In cutting, the ace is low, the other cards ranking as in plain suits. A player cutting the Joker must cut again. _=COUNTERS=_ or whist markers may be used for keeping the score, but it is much more common to use the small cards from the deleted portion of the pack. The game is five points, and the best method of scoring is to use the 4 and 3 of any suit. When the 3 is face up, but covered by the 4 face down, it counts _=one=_. When the 4 is face up, covered by the 3 face down, it counts _=two=_. When the 4 is face down, covered by the 3 face up, it counts _=three=_.
They then dance round quickly and sit down suddenly, or touch the ground with their clothes. A version of this game from Liphook, Hants, almost identical in words, has been sent by Miss Fowler, and another from Crockham Hill, Kent, by Miss Chase. Here s a Soldier Here s a soldier left his lone [_qy._ alone], Wants a wife and can t get none. Merrily go round and choose your own, Choose a good one or else choose none; Choose the worst or choose the best, Or choose the very one you like best. What s your will, my dilcy dulcy officer? What s your will, my dilcy dulcy dee? My will is to marry, my dilcy dulcy officer; My will is to marry, my dilcy dulcy dee. Come marry one of us, my dilcy dulcy officer; Come marry one of us, my dilcy dulcy dee. You re all too old and ugly, my dilcy dulcy officer; You re all too old and ugly, my dilcy dulcy dee. Thrice too good for you, sir, my dilcy dulcy officer; Thrice too good for you, sir, my dilcy dulcy dee. This couple got married, we wish them good joy, Every year a girl and a boy, And if that does not do, a hundred and two, We hope the couple will kiss together.
If there is more than one card face up on any pile, they must be removed together or not at all. Spaces may be filled only with kings. The stock is run off three cards at a time, and any card showing can be used. The pack can be run through in this manner until no cards showing can be used, but there must be no shuffling or rearrangement of the cards. Sometimes it is the rule to run through the pack once only, turning up one card at a time. The object of the game is to see how many cards can be built on the ace row. A better average can usually be obtained when the pack is run off three at a time with the privilege of running through again and again as long as any card can be used. FORTUNE TELLING. Whatever the arrangement employed for laying out the tableau in fortune telling, the result of the reading will always be dependent on the personโs ability to string together in a connected story the meanings which are attached to the various cards. According to Eittella, the father of all fortune telling, only 32 cards should be used, and it is essential that they should be single heads, because a court card standing firmly on its feet is a very different thing from one standing on its head.
| -- | -- |[Write name with my | | | | |gold pen and ink.] | | | | |(After No. 26.) | |17.| -- | -- | -- | |18.|True love is dead. |True love is dead. |True love is dead. | |19.| -- | -- | -- | |20.